Disparate: Humanising Complexity
In a time when social change is bringing with it increasing uncertainty Disparate aims to make sense of complexity and embrace it as a design tool.
Everything is architecture
The built environment is a manifestation of the society that created it.
The shift into the information age is creating increased complexity in all facets of life, as a result our societal structure is changing. It follows that design, architecture, and our built environment are also changing, and that the role of the designer is therefore under pressure to adapt.
Disparate interprets complexity.
By investigating the emerging phase space of design we can define the role of the designer in the context of ubiquitous complexity.
Buildings are boring people are interesting
The built environment defines the scope of activity of those who inhabit it.
The shift into the information age is creating increased communication in all facets of life, as a result collaboration is changing. It follows that collaboration in the creation of the built environment could change, to do so a design process that can harness plurality of input must be developed.
Disparate utilises complexity.
By exploring the potential of collaboration we can define a design process that widens meaningful participation.